Squid Game X Tug of War Mode
Tug of War rules in Squid Game X. Team assignment, pull mechanics, pit elimination, and victory conditions.
Last updated: 2026-06-21
Rules
Two teams grab rope across central pit. Input pull minigame moves rope — team crossing loss threshold falls eliminated collectively.
Synchronized team inputs outperform individual mashing — Tug of War explains cadence.
Team assignment random or balance-weighted by server.
Elimination
Losing team drops into pit — full team elimination standard.
Disconnect mid-pull hurts team severely — no backfill typically.
Stats & Coins
Stamina Upgrades help sustained pull phases on Upgrades.
Moderate coin reward on win — VIP doubles.
Gauntlet Context
Often precedes Marbles — team wipe ends run for all members.
Frequently Asked Questions
Tug of War team size?
Equal teams — size scales with lobby population.
Solo pull enough?
No — team synchronization required.
Tug fall recovery?
None — pit elimination standard.
Tug of War inputs?
Rhythmic pull prompts — see Tug of War.
Tug before Marbles?
Common gauntlet order not guaranteed every server.